11.11.2009

Lecture 11 "digital games - But are they art?"

A. How does Adams define art? Do you agree with his definition?



  • aesthetically interesting
  • conclude narriative element
  • the content of work of art should make audience feel something
  • as a form of communication
  • not forumlaic, it should be original, but there is an exception, such as appropriation taking other art and representing in a new way to create new meanings (post-modern idea)
b. According to Adams, what is needed for videogames to be considered as art?

it should be aesthetic and interesting
it should have a unity
be the game, screan shot is needed,
2-3 issues (advantages : team work , skills,
critize +ve or -ve and own opinion

11.04.2009

Discussion

a) According to the film, what are some pros and cons of playing videogames for individuals and societies?

  • PROS
  • Education-let game players get in touch with reality
b) According to the film, is there any evidence that digital games can encourage aggressive values and antisocial actions in the real world? Do you agree?

c) Should governments have the right to ban certain games? Why or Why not?



Should games be more like fantasy or less like real-worold war?

it would be good if the videogames less violences.
to create a sense of excitment, in my opinion, it is not necessary to make the game so violent.
the war-like videogames are so violent that encourage game players to get in touch with weapons and harm people who they hates. as a result, a lot of crimes occured at school campus in United States.
it would be better if videogames can turn back to simple. videogames institutions should create some games that is fantasy or educational, for example, a "sim city" is a very educational videogame that requires games players a sense of creativity, knowledge to common sense and managment. Some tycoon-act games is also exciting. i think this kind of games should be promoted.